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I Am in the Same Year as Duncan Show - v2 Chapter 44 Gold level skills###
Chapter 44, Gold Level Skills
"Wait a minute, the countdown will start as soon as I finish reading. I shit, the requirements for the completion of the three designated tasks of difficulty seem to be not low!
20+10, 30+20, 50+25 data performance, or help the Jazz to complete the game victory. "
Judging from the intensity of the game against the Jazz yesterday, the intensity of the game and the defensive intensity of the finals will definitely far exceed the intensity of the game and the defensive intensity of the game yesterday.
So no matter what the difficulty is, it should be considered a very difficult task for Xu Liang now.
It's just that the mission requirement says to be completed within a certain time, I don't know how this time is stipulated.
If it's the entire season, Xu Liang feels that he can still challenge a difficult task.
But I am afraid that the system will not give Xu Liang so much time to prepare for the game and improve himself.
But if you choose the simplest task, you can only get a weakened version of the gold level skill at most, so I always feel a bit of a loss.
Besides, judging from the game yesterday, the 30+20 data seems not too difficult. As long as you give yourself enough playing time, you can get it right?
So it seems that it should be the safest one with the average difficulty.
Okay, it's not tangled anymore.
Then Xu Liang directly chose the normal difficulty.
The difficulty of the designated task is selected, and the host chooses the normal difficulty.
Classic game: The sixth game of the Bulls vs. Jazz in the 1997-1998 NBA Finals.
The game task is a designated task of normal difficulty.
The mission content includes, the host joins the Jazz to help the Jazz complete the victory in this game, or achieve a 30+20 data performance in this game.
task reward, after completing the task, the host can randomly select a normal version of the gold level skill from all players of the Jazz and Bulls teams.
Mission failure penalty, if the host does not complete the specified task within 4 chances of the game, the host will randomly lose a skill of the highest level at this stage.
The host has a total of four competition opportunities. Starting in November, there will be one competition opportunity every month.
If the game opportunity is not used in the current month, the game opportunity will be automatically invalidated.
Before the chance of a formal competition every month, the host can conduct simulation training through simulation competitions.
There are ten simulation training opportunities every month. Simulation training opportunities that are not used or not used in the current month will be automatically invalidated when they are out of date.
The simulation game can only simulate 60% of the game state of the players of both sides.
In the official game, the game state of both players is maintained at least 90%.
Sometimes due to the continuous improvement of the intensity of the game, the game state of the players on both sides will be further improved.
and have a chance to exceed 100% of the game state.
Introduction to the game status: The game status refers to the proportion of players that can display their own attribute evaluations during the actual game.
100% game status means being able to give play to the maximum score of one's own attribute evaluation.
But 60% of the game state does not mean that only 60% of the attribute score is played.
60% of the game state is the lowest limit for each player to be able to display his own attribute score.
At least 90% of the attribute score can be played out by each player, except for those with related skills. (Note: This feature is only applicable to classic games)
For example, a player whose offensive attributes, defensive attributes, and rebounding attributes are all rated at 100.
A 100% game state means a 100% game performance.
60% of the game state means a 90-scoring game performance.
From 60% to 100% of the game state, for every 10% increase in the game state, the performance of the game score increases by 2.5%.
Over-limit state: As the intensity of the game continues to increase, there is a certain chance that the player's game state in the game will exceed 100%.
In the over-limit state, the player's actual performance score exceeds the attribute score given by the system.
The upper limit of the over-limit status is 120% of the game status at most.
After more than 100% of the game state, for every 10% increase in the game state, the score performance will increase by 5%.
Then Xu Liang saw a line of small print appearing under this page of the classic game.
Three days later, the official competition and ten simulation competitions in November can be started.
Xu Liang felt that he was stuck on his midline due to the time limit of this game.
, that is, the time of the entire season that I had not met so much that I had originally expected, and it is not the short time that I imagined.
And this designated task gave four opportunities and forty simulation opportunities.
So for Xu Liang, fortunately, he chose a designated task of general difficulty.
In addition, for tasks of general difficulty, the way to complete the tasks by yourself is selective, you can don’t need data to help the Jazz win the game.
can also not win, as long as the stats, the audience will always have the right to the ball.
Although this is likely to make the whole game, the Jazz's performance is a bit ugly.
But no matter how you say it, Xu Liang feels that he can complete the corresponding assigned task within the scope of four opportunities.
will not let himself be punished, but can also obtain a coveted gold level skill.
It's just that Xu Liang is very curious now. With the performance of the Jazz and Bulls this season, the players of the two teams should have a lot of golden skills.
Whether it is Jordan, Pippen, Rodman of the Bulls.
is still the second elder of the Jazz team, their gold level skills are definitely not one or two can be summed up.
Then Xu Liang opened the competition reward with extremely high expectations. UU Reading www.uukanshu.com
All the players with golden skills of the Jazz and Bulls are as follows.
Utah Jazz players:
Karl Malone: Pick-and-roll offense (end), iron elbow, iron back, energetic (big), irritating mid-range shot, strong physique (big), stable key ball, offensive and defensive integration.
John Stockton: rhythm master, steady shooting, passing master, pick-and-roll offense (initiated), energetic (middle), ball master, stable key ball, dark defense (outside line).
Jeff Hornacek: precise three-pointers, pick-and-roll offense (support), vigorous energy (small), excellent running position.
Byron Russell: Pick-and-roll offense (support), strong physique (small), energetic (medium).
Greg Ostertag: He can only block shots and is as stable as a mountain.
Bulls players:
Michael Jordan: Invincible mid-range shot, disdain for three-pointers, invincible back, deity, excellent running position, violent dunk (down), energetic (middle), triangle offense (core), excellent key ball, offensive and defensive.
Scott Pippen: Triangular offense (secondary core), stable three-pointer, vigorous energy (middle), stable back, stable mid-range shot, fast defense, strong physique (middle), stable key ball.
Dennis Rodman: Can not kill you, black defense (inside), do not want to attack, extreme provocation, triangle offense (support).
Steve Kerr: Excellent three-pointer, excellent running position, triangle offense (support).
Luke Longley: Excellent rebounding, triangle offense (support), stable mid-range shot, energetic (small) unstable.
Tony Kukoc: triangle offense (support).
Ron Harper: Triangular offense (support), stable possession, fast passing, stable shooting.
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